Official Zelda: Twilight Princess Developer Retrospective Part 2
Earlier this week we posted the first part of the Twilight Princess retrospective. Nintendo has just published the second part and we have it below for you to enjoy. In this episode, Mr. Aonuma details how he came up with the Wolf Link idea and how the light and dark worlds came to be.
In addition, this episode focuses on the story and the characters. Actual gameplay ideas came from the story and vice versa. You’ll get insights into the various people in Hyrule. For example, did you know that Aonuma’s favorite character in the game is Telma, the owner of the bar? It’s fun to learn these tiny details about Twilight Princess that were previously unknown.

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.