Sonic Boom: Fire & Ice Preview

[Updated on 9/28/16 with Launch Trailer]:


[Updated on 9/23/16 with Japanese Characters Trailer]:


[Updated on 9/1/16 with Nintendo Direct footage & screens]:

[Original Article]:

Announced at last year’s E3, Sonic Boom: Fire & Ice for the 3DS has been missing in action with no real release date for over a year. Sega has finally revealed it will be coming to store shelves and the eShop on September 27, 2016. If you pre-order or purchase the first-run of the game you will get a free DVD that includes three episodes of the Sonic Boom cartoon.


As for the game itself, it’s a unique spin on Sonic games because it’s focused on racing. What’s that? There are already two kart racing games starring Sonic and friends? OK, but this one is different because Sonic is actually racing on foot! Come again? Oh, he already did that on the Sega Saturn with Sonic R? Fine, you got me.

What Sonic Boom: Fire & Ice does bring to the table in terms of innovation are special ice and fire powers that can impact the racetracks. In addition, each playable character has special moves that can help out with the obstacles that litter the levels. I do like that the game appears just like the old 2D Sonic games, except the focus is on speed. What I found with the original games on the Genesis is that while you could start flying through the levels, they were designed to be explored and were littered with traps and enemies that often slowed you back down to a grinding halt. Here, it looks like the developers envisioned similar level types, complete with loop de loops, and have made it so that players can really feel the speed.

As with any Sonic game over the past decade, caution is always the best way to approach them. There have been some really fun entries, like Sonic Colors on the Wii, and some horrendous missteps, like Sonic on the Xbox 360. It’s too early to tell which side Sonic Boom: Fire & Ice will land on, but here’s hoping it’s a fun excursion. It will be playable at this year’s E3 show, so we anticipate some hands-on impressions from various sites will make an appearance. Here’s wishing for the best.



SEGA® today announced that its highly anticipated title Sonic Boom: Fire & Ice, hitting shelves September 27, will be at this year’s E3, where gamers and Sonic fans alike will be able to get their hands on the game for the first time. In time for Sonic’s 25th anniversary, the company also revealed it will include episodes of the hit TV series Sonic Boom with the game’s upcoming release, giving fans the ultimate Sonic experience. SEGA’s newest title which will be available on the Nintendo 3DS™ family of systems, will deliver all-new fire and ice gameplay elements that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play. SEGA/ATLUS will be located in booth #4810 in the West Hall.

Sonic Boom: Fire & Ice – Launch Edition will include three episodes of the breakout hit animated series – Sonic Boom. The content will be available for the very first time on DVD in North America, packaged with each Launch Edition copy of the game. Fan-favorite episodes included on the disc will include “Chili Dog Day Afternoon”, “It Wasn’t Me, It Was the One-Armed Hedgehog” which features an appearance by Metal Sonic, and the season one finale “It Takes a Village to Defeat a Hedgehog” which includes the infamous Shadow.

“This is a milestone year for Sonic, and part of the way we’re celebrating his 25th anniversary is by thanking fans with exciting promotions and content. This is the first time that we’re going to package a game with Sonic Boom episodes, and we feel it will serve as a special gift to the fans,” said Ivo Gerscovich, chief brand officer, SEGA of America.

Sonic Boom: Fire & Ice for Nintendo 3DS will be available in stores and in the Nintendo eShop throughout North America on September 27, 2016 for $39.99 and is available for pre-order now at sonicthehedgehog.com/boom.


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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