NewsSwitchWii U

Zelda Gets Official Name: The Legend of Zelda: Breath of the Wild

Nintendo started off the Treehouse Live stream with a bang. Reggie came out and introduced us to The Legend of Zelda: Breath of the Wild. The trailer was absolutely stunning! The art style is beautiful and the world looks so alive, mysterious, and lived in. The game reminds me a little of something like Shadow of the Colossus in mood where there seems to be a lot of exploring on your own and mysterious locations to discover. It also gives me a vibe from the very first Zelda game, which is really fresh, new and exciting.

Some of the new things that I noticed in one viewing of the trailer are Link’s new gameplay mechanics. First up is Link’s ability to climb. He’s shown scurrying up trees, cliffs, and buildings. As a fan of the Uncharted games, this is a very welcome way to traverse the environments.

Link can also get an axe to cut down trees. The video showed him making a path across a chasm with a fallen tree. Link can also create camp fires and even cook or burn areas of wilderness to clear them out.

The environments look amazing. There are vast plains with grass swaying in the wind. There are tropical areas with palm trees and beaches and ocean waters. Link can go swimming, and he even strips down to trunks. There seems to be a focus on hunting and gathering, with Link able to sneak around areas. He can also attack with a spear, in addition to his bow and arrow and sword.

Reggie also mentioned that this Zelda game has a seamless world. Hyrule is alive with adventure and it will be a resource, and ally, and an enemy. The game demo being shown at E3 is a tiny slice of the full game, and even that won’t be fully explored by anyone at E3. Nintendo will focus on the gameplay and environment, but news about detailed story and characters will most likely come at a later date.

We are going to have a ton more of information soon, but this is what I noticed as the video aired live. I’m sure there’s so much more that I left out, but you can watch it yourself to find more secrets!



Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Join The Conversation!

This site uses Akismet to reduce spam. Learn how your comment data is processed.