Another Round Of NX Rumors

With all of these rumors about Nintendo’s upcoming platform, codenamed NX, hitting in succession, perhaps we’re on the cusp of an official reveal in the next month. Then again, maybe not, as it’s difficult to predict Nintendo’s moves. These latest rumors come from Emily Rogers – a rumormonger who has connections with developers and Let’s Play Video Games – a site that has been leaking rumors for the past few weeks. Emily contacted them and compared notes and discovered that the same information was passed along to them as was to her. This was encouraging since they have different sources.

So, we already reported that the NX development prototype (which could differ from the final retail product) supposedly has a 6.2” multi-touch touchscreen capable of displaying graphics at 720p resolution. It will apparently have a Tegra X1 or variant chip from Nvidia. 32 GB of internal storage is on the development kit and just like the 3DS, there is an SD Card port. The docking station prototype has at least 2 USB ports.



According to Emily, her sources have confirmed that the NX will support Unreal Engine 4 as well as the Unity engine. This shouldn’t be too big of a surprise as both can scale depending on hardware. Due to it being a compact handheld system, the raw power of the NX is said to be below Xbox One and PS4. It’s unclear what kind of impact this would have on porting software to the NX, or how much of a power difference might exist.



Right now the development kits are region free. Emily has heard that retail units will be region free as well. This would be a fantastic change in policy as both the 3DS and Wii U were region locked. Prior to the 3DS, all of Nintendo’s handheld machines were region free, which made a lot of sense because people would take their systems with them to other countries and want to purchase software. This would put Nintendo at parity with PS4, which is region free.



These details appear to remain in flux. While Let’s Play Video Games did run a story today detailing the dimensions of the NX, they have since clarified that the source that specified those is less than reliable. The consensus seems to be that the D-Pad is indeed split, and not a solid cross like previous Nintendo systems. This would be similar to the D-Pad that Sony has been using since the original PlayStation. They also have a diagram showing off the layout of the analog sticks and buttons as well as where the cartridge and SD Card would fit. It’s unclear if the drawing is presumed accurate or if it’s from the source that they find less than reliable. I’ve posted it here, but take it with a huge grain of salt.

LPVG thinks this might be the NX.
LPVG thinks this might be the NX.

Emily Rogers has had conflicting sources report the layout differently. Basically, it’s unclear whether or not the right analog stick is going to be above the B, A, Y, X action buttons (like the Wii U GamePad) or below them (like the GameCube controller). As we mentioned yesterday, the NX will apparently have a Home button as well as a Share button (with a picture of a camera on it).

Credit: Emily Rogers


3DS Will Remain

The last rumor that comes from Emily today is that Nintendo will apparently support the 3DS with new software through 2018. This is surprising as Nintendo typically abandons its systems almost as soon as the next one appears. If the NX is truly a portable and, thus, taking the 3DS’s spot, it would seem that software development would have completely shifted over to the NX. Assuming the NX makes its March 2017 launch as planned, that would mean that Nintendo would continue to create 3DS games for a full year and a half after the NX hits store shelves. That doesn’t add up with what we know from Nintendo’s history. If this 3DS rumor is true, then I have to believe that either the NX is seeing a delay until November 2017 (in which Nintendo would continue to make software for 3DS) or the NX isn’t a typical portable system.


[Sources: Emily Rogers & Let’s Play Video Games]

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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