Nintendo SwitchPreviews

Has-Been Heroes Preview

Has-Been Heroes Trailer
Updated: 2/28/17


[Original Preview]:

Frozenbyte is a developer that might be familiar to Nintendo fans. It has created the popular Trine series, a beautiful 2D side scrolling puzzle game. It’s now hard at work on a brand new title, Has-Been Heroes for the Nintendo Switch.



The goal of the game is to escort the King’s twin princesses to the Princess Academy. Of course this won’t be easy because the road is fraught with dangerous creatures, eager to stop you in your path. You’ll control three different characters at the same time, each in his or her own combat lane. The monsters will appear in specific rows and must be dispatched as quickly as possible before making their way across the screen to your position.



Luckily each character has his or her own special abilities and powers. In fact, Frozenbyte is claiming the game will have hundreds of different spells that can be combined amongst the three characters to create devastating combo effects to wipe out the incoming enemies. But you’ll have to act quick on your feet because the action doesn’t stop when it’s your turn and your adversaries are always advancing. Every single time you play the game it will be different, and the game features perma-death. Once you die you must start over from the start of the game.



The game definitely seems new and fresh and could be a great fit for the Nintendo Switch’s “play anywhere” functionality. The game is scheduled to come out in March of 2017 and will retail for $19.99 exclusively at GameStop or online via the Switch’s digital store.



Has-Been Heroes is a challenging, rogue-like game of strategy and action, featuring a band of heroes on a quest to escort the King’s twin princesses to the Princess Academy. The player controls three characters and must focus on combining hundreds of different spells to create devastating combo effects that can be used against enemies along the way. The rewarding, strategy game features irreverent humor, expanding world maps and increasing levels of difficulty. Players will stay focused and engaged in the gameplay as the quantity and randomness of spells and items allow for thousands of new experiences and will force the player to change their game style each time, while the specter of permadeath could cause the player to lose everything! Developed by Frozenbyte and published by GameTrust, Has-Been Heroes is coming soon to Nintendo’s new game system, Nintendo Switch.


The teeth of time chew on even the bravest of champions, and there comes a time when wizened
old mages and warriors are just one last adventure away from retirement. Thankfully, a young rogue joins the heroic Has-Been Heroes, for who else can read the tiny text on those potion bottles and assist the “rusty” crew? The rogue comes along not a moment too soon, for King Fortinbrax has summoned his oldest, most trusted heroes for a final, epic quest. The heroes must escort the twin Princesses Avaline and Beatrix to a faraway Princess Academy – but the road is long and fraught with peril.


Has-Been Heroes is a challenging game of strategy and action, where the player controls three characters across three lanes, and must learn to combine hundreds of different spells for different combo effects.

  •   A combination of turn-based and RTS game mechanics featuring easy-to-learn basics that are tough to master and evolve into frantic complexity.
  •   Filled with unlockables that will keep the game fresh each time including 300+ spells, 200+ items, 14 regions, and 12 heroes.
  •   Each run is different, and with each level the length of gameplay increases, compounded by the peril of instant death, which forces the player to start over from the beginning.
  •   The game takes advantage of many of the unique features of Nintendo Switch – from the controller’s innovative linear vibration mode to the ability to seamlessly go from console to portable while never stopping the adventure.



Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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