Splatoon 2 Online Voice Features
One thing’s for certain: we certainly don’t know much about Nintendo’s upcoming online initiative. Chaos broke out across the internet when Nintendo mentioned it would utilize a smartphone app to facilitate voice chat for its online multiplayer service coming to the Nintendo Switch. This left most people puzzled and confused as to why Nintendo would force players to use a separate device to chat when the Switch has a built-in headphone/mic jack that could be used instead. Well, the answer is still clear as mud, but we do have a bit more information to share on how the app will interact with Splatoon 2.
We’ve received a report that Splatoon 2 will be compatible with an upcoming app for smart devices that enhances online play. This app will link with the game and allow you to set a play appointment with your friends and teammates invited through your social media accounts. It also lets you match up with them directly in the game and voice chat with them too.
For example, during a Private Battle, you can voice chat with all of the connected friends when you divide into teams, but once teams are set, voice chat is switched to communication only between teammates in the same team. Also, you cannot communicate with random Inklings you don’t know.
A couple of interesting tidbits stand out to us. First is the mention that players will be able to set play appointments and invite friends through social media accounts. That means the app must be directly linked to sites like Facebook and Twitter. When playing Splatoon 2, all of your friends will be in your chat session, but when the match begins only those on your team will be able to be communicated with. For this game it appears that you won’t be able to chat with random people, which isn’t too surprising given Nintendo’s family friendly policies.
As always, for the latest media and information on Splatoon 2, stop by our preview. Splatoon 2 is scheduled to launch this summer for the Nintendo Switch.
[Source: Splatoon Tumblr]
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.