Nintendo SwitchPreviews

Rime Preview

Developer’s Diaries & Musical Selection From Rime
Updated 4/12/17




Original Preview

RiME was announced a long time ago around the same time the PS4 was set to release. The game was initially only coming to that system, but after disappearing for a few years, it has emerged from the darkness and is set to release across PC, Xbox One, PS4, and of course, Nintendo Switch. The port of the game is being handled by Tantalus, the same studio that brought us The Legend of Zelda: Twilight Princess HD for the Wii U. According to IGN:


The Nintendo Switch version is being developed by Tantalus, the studio behind the HD version of The Legend of Zelda: Twilight Princess. We worked side by side with them to ensure the Nintendo Switch version is absolutely true to the original vision we have for RiME, and they are doing a terrific work indeed! We are really enthusiastic about Nintendo Switch and we are immensely happy about releasing RiME on that console, but it’s too early to discuss future developments. Let’s finish RiME first! There is still a lot of development to take into consideration, but we’re working hard to get the Nintendo Switch version ready for release at the same time as the PlayStation 4, Xbox One and Windows PC versions in May. We’ll have more info to share in the months to come.


RiME looks enticing, with its unique cel-shaded graphics and mysterious world to explore. In some ways reminiscent of the Game Boy classic, The Legend of Zelda: Link’s Awakening, you play as a young boy who has awakened on a mysterious island after a shipwreck. As you begin to wander about the landscape you’ll discover an entire world filled with wild animals and long-forgotten ruins. In the distance is a massive tower that begs you to find a way to get inside.



Watching the trailer and looking at the screenshots, RiME definitely has some vibes from classic games like Myst, ICO, and Zelda. The developers describe the game as a single-player puzzle adventure game. You will need to explore, solve puzzles, find secrets, and hopefully become enchanted.



While no official confirmation from the developer or publisher has been made at press time, GameStop does list RiME as coming out as a physical game in May. In fact, they’ve just announced a free bonus with pre-order: a cloth map. Hopefully the retailer is informed and it comes out both digitally and physically.



Grey Box, Six Foot and independent developer Tequila Works have announced that RiME, the highly anticipated puzzle adventure, will launch this May on the PlayStation®4 computer entertainment system, as well as three new platforms: Xbox One, Nintendo Switch™ and Windows PC.

“We’re proud and excited to reveal that fans on multiple platforms will be able to experience RiME this spring,” said Raúl Rubio Munárriz, CEO and creative director of Tequila Works, which confirmed its partnership with publisher Grey Box and Six Foot last year. “We want to express our most sincere gratitude to all those who never lost hope, faith and patience towards us. They gave us the will and strength to create such a personal experience, and we cannot wait to show you more of RiME in the coming months.”

RiME is a single-player puzzle adventure about discovery, experienced through the eyes of a young boy who awakens on a mysterious island after shipwrecking off its coast. Players must navigate the island’s secrets by making use of light, sound, perspective and even time. Inspired by the rugged, sunbaked terrain of the Mediterranean coast, RiME paints its breathtaking world with a fusion of vibrant colors and moving musical undertones to set the stage for the deeply personal journey that awaits within.

“Once we began working with Tequila Works, we became excited at the prospect of releasing RiME to a much wider audience,” said Christian Svensson, chief operating officer of Six Foot. “This is a title we think will resonate with gamers, and we can’t wait to share it with them in a few short months.”


[Sources: IGN & GameStop]


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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