New Comments From WB Games
It appears as if players may not need to download a huge file after all for Lego City Undercover. There has been some massive confusion over the physical edition’s box art, which lists a requirement for an Internet connection and up to 13 GB of storage. According to IGN, WB Games has responded with the following comments:
Players who purchase LEGO City: Undercover on Nintendo Switch at retail do not need to download the game to play. All players who purchase the game can download the small content update patch with an internet connection.
After that initial comment, they again responded to IGN with further clarification:
The information is listed incorrectly on the packaging of LEGO City Undercover for Nintendo Switch. Players who purchase a physical copy of LEGO City Undercover on Nintendo Switch at retail are getting the complete game, and do not need to download additional content to enjoy the full experience. An internet connection is not required to play the game. The only internet connection suggested is to download the typical content update patch.
So, this appears to clear things up, but that’s a pretty massive screw up if the box art is indeed wrong. It could deter potential buyers of the game from making the purchase. The game releases next Tuesday, so we don’t have much longer to get a final complete answer as to whether or not any additional downloads are necessary, and how much room a “typical content update patch” takes.
A user on Reddit who works at a retail store took pictures of the Lego City Undercover case for Nintendo Switch. The front of the case reads “Internet Required”, which is a strange thing to see on a Nintendo Switch game, especially since part of its appeal is the ability to take it with you and play games anywhere you like, which might include places without an Internet connection.
This odd choice is quickly explained by flipping the case over and reading the fine print. Apparently the Internet is required in order to download the remainder of the game! That’s right, the full game is not included on the Game Card. In what appears to be a cost-saving measure, WB Games has chosen to utilize a low capacity Game Card (8 GB) and then force the customer to download the remaining portion of the game digitally (13 GB). That puts the game size more in line with the 20 GB found on the Wii U game disc, which didn’t require an Internet connection to download anything.
This is potentially a very worrying precedent to set for the Switch. We’ve heard rumblings that the cost of higher capacity Game Cards are to blame for higher prices for certain third party games, like Puyo Puyo Tetris ($40 on Switch versus $30 on PS4). Will publishers decide to go this route, and use a lower sized cartridge to mitigate costs and then force the customer to download the remainder of the game through an Internet connection? This will greatly impact the amount of storage space available for games on the Nintendo Switch. Remember, the system only has 32 GB of on-board storage (of which only about 26 GB is available for games). This problem is alleviated somewhat by purchasing a Micro SD card to expand storage space (I have 200 GB in mine), but still the idea of buying a physical game is supposed to mitigate the need for buying a huge memory card.
What’s not sitting right with me is that the game is retailing for $59.99 on the Nintendo Switch. This is a port of a game that released in 2013 for the Wii U at $49.99. So, why the $10 price hike? You’d think they could have sprung for a larger Game Card to justify the $59.99 price tag. As it stands, I can’t help but feel price gouged by the publisher.
As of now, we believe the Internet connection is only required for installing the game. Once that has been done, players should be able to play offline just fine. If we find out differently, we’ll let you know.
Lego City Undercover is set to release on April 4, 2017 for the Nintendo Switch. Apparently the game only runs in 720p even when docked, despite the fact that the PS4 version will have 1080p visuals. This is another problem with the Switch version and an unfortunate state of affairs. Supposedly load times have been drastically reduced from the Wii U game, the frame rate is improved, two-player co-op has been added, and of course the Switch version still contains some of the Nintendo references found in the original.
It’s very unfortunate that these negative details had to be associated with an otherwise fantastic game. Lego City Undercover on the Wii U was and still remains my favorite title in the franchise. The 13 GB download doesn’t really impact me too much and I’m not very concerned about that requirement, but the lower resolution could be a deal breaker. What was once a must-have on day one has now potentially turned into waiting for a sale or possibly purchasing it on PS4. What about you? Let us know in the comments below!
[Source & Pics: Reddit]