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Zelda: Breath Of The Wild Update Improves Framerate

One of the few quibbles about The Legend of Zelda: Breath of the Wild is that the framerate tends to take a pretty big hit in some areas of the game. While it’s not a huge deal to many, some are more bothered by frame dips than others. Nintendo has issued a patch for the Wii U and Nintendo Switch versions of the game. Update 1.1.1 will make your stay in Hyrule more pleasant, at least according to Nintendo:


Adjustments have been made to make for a more pleasant gaming experience.


We don’t know what that means, exactly, but soon after the update went live reports began trickling in that the update improved the framerate, especially on the Switch when it’s docked and played on the TV. We wanted to see this for ourselves, so we turned on the Switch, and immediately were notified that Zelda had received an update and was installing. That took like 5 seconds and we were able to get into the game and start exploring different areas. A few of them that stood out were places like The Lost Woods, and the beginning areas of the Great Plateau. As we ran around now with the update in place the framerate was noticeably improved. The Lost Woods still chugs in places, but it’s nowhere near as bad as it once was. Keep in mind that these enhancements seem to really be noticeable when played on TV, which is where we played the most of the game and were able to compare them. The handheld mode always ran smoother, and of course that’s still the case here.

We haven’t played the Wii U version, so we’re not sure if similar improvements were made to that version. Some users are saying yes, others don’t seem to notice a difference. Again, some players are more observant to frame issues than others. A couple of YouTube videos show off some of the improvements to the Switch version (warning: spoilers for locations):




It’s nice to see Nintendo has joined the modern era of patching issues in their games. We hope they continue to work on issues like this if they crop up in future releases. Again, the framerate still isn’t perfect, but it’s a step in the right direction. No word yet on if the update impacted anything else in the game. If you haven’t already, be sure to read our full review here.


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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