Radiant Historia: Perfect Chronology Preview

The Nintendo DS saw its fair share of Japanese RPGs in its day. In fact, it remains one of my favorite systems ever because of this. One of the standout games from that era was, and continues to be, Radiant Historia. Not too many games deal with time travel in a fun and entertaining way, but this title did it well with memorable characters and intriguing story. That’s why it’s so exciting to see that Atlus is bringing it back with Radiant Historia: Perfect Chronology for the 3DS.



It’s been six years since the original game launched, so this enhanced port will be fun for newcomers and those that already played though the quest. That’s because this new title is a retelling of the original. There will be plenty of new twists and turns added into the storyline to keep veterans guessing and new players enthralled. New to the game is a character named Nemesia, who can unlock a third timeline to explore the ripple effect of some of your actions with episodic “what-if” scenarios. The original game only had two timelines, so this one should provide a decent amount of new content.

One nice feature of the game is that you can choose to play Append or Perfect modes. If you want to play the original without the added third timeline, you’ll want to play Append. This will allow you to go through the game like it was originally told, and then upon beating it you will open up a New Game+ to try out the new content. Of course, if you’ve already conquered the game on the DS, you may want to just hop into Perfect mode to experience all of the new stuff right away. Regardless of which way you play, it’s nice the developers gave the option to the player.

Also new to the game are redesigned character art, new character voice-overs, a brand new animated introduction, a new theme song, more detailed event illustrations, five new musical tracks from Yoko Shimomura, and additional difficulty settings. There’s plenty hear to like when the game launches in spring of 2018!


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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