VIDEO: GoNNER Launch Trailer
GoNNER was shown off back before the Switch released as one of the Indie games making its way to Nintendo’s new system. It has had a few release dates that have come and gone, but it’s finally here! Check out the launch trailer to see if it’s your cup of tea.
GoNNER is is a tough as hell procedurally-generated 2D platformer with roguelike elements, following the largely misunderstood and altruistic Ikk on a journey to cheer up his only friend in this world—a giant landbound whale named Sally—by searching for just the right trinket in the deep and dark places nearby. Available now on Nintendo Switch!
GoNNER is a tough as hell score-based procedurally-generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death, and a space whale named Sally.
You will die. A lot. This is by design, but it’s not made to feel unfair. You’ll eventually get the hang of GoNNER, so don’t lose your head. But even if you do it’s okay cause we have a lot of replacement heads you can use.
- DAILY CHALLENGES! Only playable once a day. Levels are randomly generated but in this mode everybody plays the same world and use an identical loadout. Everything resets at midnight (Swedish time, UTC+1). Can you crush your leaderboard foes?
- PROCEDURALLY GENERATED! Every time you play the game the levels will be different and present unique challenges and opportunities.
- UNLOCKS! You’ll be able to choose from a variety of passive and active abilities at the beginning of each run so be sure to experiment with all of them and find the play style that best suits you.
- SECRETS! Secret areas exist in the world of GoNNER, and these areas will get you different items that you can then always use from the beginning of each run. We’re not going to tell you how you get to these areas or what the criteria is for even finding them because secrets, duh.
- LEADERBOARDS! Kill creatures, get combos, score points, and brag to your friends how much better you are than them.
- MUSIC! It’s really freaking good.
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.