Chicken Wiggle Hatches On August 17

Atooi is bringing Chicken Wiggle to the Nintendo 3DS on August 17. This is a brand new action platforming game that stars both a chicken and a worm. They’ll have to work together to get through the various hazards in each stage.

The game features a level editor so you can create and share you courses online. Depending on how many people download the game, this could be a huge feature and offer up unlimited replay value!

 

 

Atooi announced today that new platforming adventure Chicken Wiggle – from the creators of Mutant Mudds and Xeodrifter – will be available to download via the Nintendo 3DS eShop on August 17, 2017 in North America and Europe for $14.99 / €14.99.

The stars of Chicken Wiggle are an improbable duo: a young chicken and his new best buddy – a wiggly worm – nestled in his backpack! Together, they team up for adventure to jump, peck, and worm-grapple across a myriad of perplexing platforming levels – full of fun gadgets, tricky hazards, and sneaky foes – determined to rescue their friends from the wicked witch in her sky towers.

Create & Share Levels On-line!
But wait, there’s more! Aspiring game designers and playful doodlers alike can spend hours of fun hatching their own levels with the user-friendly level creator included with the game. You can even choose different gameplay rules, art themes, and provide custom hints, tips, and search tags. Once you’re ready, it’s easy to share your creations on-line with other Chicken Wiggle players via the community portal. Now, anyone can be a game designer on the go!

Players seeking more levels to play after completing Chicken Wiggle’s main story mode will find a wealth of unique levels to download, play, and rate for free! Level categories include Official Atooi (made by Atooi level designers), Popular (most hearts), and Latest. You can also enter your own search tags or a specific level ID to locate a friend’s level.

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

Join The Conversation!

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: