New Miyamoto Interview Talks Classic Mario Art & Hints At Virtual Console
Game Informer sat down with Mr. Miyamoto during E3 and talked a bit about the Mario games. There are many interesting snippets of information in their interview, but a few stood out. When asked whether we’ll ever see a 2D Mario game completely made out of Kotabe’s art (the art used in many of the marketing materials), Miyamoto replied:
We’re at almost like a turning point. When you look at Mickey Mouse there is the classic Mickey Mouse, and then there is the modern Mickey Mouse and the classic one has a lot of flavor to it and the modern Mickey Mouse looks really great, but it is losing a little bit of the flavor, and that’s something we discuss to make sure we keep that intact as we’re creating characters. And of course the development team for any Mario game may want to use Kotabe’s art, but there is also a character-development team that’s really working hard to create new styles and new work. Once they get more work done, I think more and more of that will be reflected into games.
When asked if we’ll ever see an update of Super Mario 64, sort of in the same vein as the Zelda remakes on the 3DS, Miyamoto said:
We have a version of Mario 64 on the DS, and as you mentioned there are Zelda ports on the 3DS, but rather than focus on trying to remake them, I would rather if we were to think about porting them, focus on more recent titles, but using the unique gameplay elements of the Switch. When you think about the playstyle of the Switch it would be great if I could play all classic games on it.
The last sentence really grabbed our attention. He seems to imply that the Switch is the perfect system to play all classic games on it. Could he be hinting at a full-fledged Virtual Console finally on the way? It’s hard to say one way or the other, but when pressed on whether or not that’s coming, Miyamoto wouldn’t confirm or deny. Read the whole interview by clicking the link below!
[Source: Game Informer]
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.