Trüberbrook Heads To Kickstarter For Funding
We don’t always promote Kickstarters on Nintendo Times. In fact, we rarely do simply because there’s so many and we don’t have a personal vested interest in them. However, every now and again one really captures our attention and this is one of them.
Trüberbrook is shaping up to be something very special. We love the way the developers have created the graphics and painstakingly created each scene by hand. Plus, the Switch is a great home for classic point and click adventure games (Thimbleweed Park says hello). So, check out the video and read the synopsis and see if this one is right for you!
Trüberbrook is a thrilling mystery adventure game set in rural Germany in the late 1960s. The player takes the role of young American physicist Tannhauser, who happens to end up in the eponymous village of Trüberbrook, an aging but beautiful health resort somewhere in the densely forested countryside of West Germany. Tannhauser, while working on his PhD thesis, comes to Trüberbrook seeking to crack a tiresome mental block. But something in this town seems strangely spaced out – and instead of getting some rest, Tannhauser needs to do nothing less than saving the world.
The superficial german homeland setting gradually evolves into a puzzling sci-fi mystery. Tannhauser teams up with Gretchen, a paleoanthropologist seeking to unravel the mysteries surrounding the village. He also bumps into the enigmatic inventor Lazarus Taft, a stranded traveler yearning for home.
Gameplay-wise, Trüberbrook is a somewhat classic point-and-click adventure game with a modern approach.
Mood and atmosphere of the game are inspired by TV series like Twin Peaks and The X-Files, also permeated with a subtle humor. The game mixes the German “Heimat” setting with a gripping sci-fi storyline, covering universal themes like love, friendship, loyalty, rootlessness, self-discovery and dinosaurs.
One of the most distinctive features of the game is it’s unique visual style: The whole scenery and all backdrops will be build as real miniature scale models, captured with a 3D scanner, digitally polished and then blended with animated characters, visual effects and set extensions.
[Source: Trüberbrook Homepage]

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.