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This Spring You Can Take A Trip With Death Road To Canada

With the rise of indie games we often get some amazing off the wall ideas that actually make it to a final product. Death Road To Canada seems like one such project as it takes all of the traditional zombie tropes and makes light of them in this two-player co-op road trip from hell.



UKIYO Publishing, the London-based independent video game publisher in partnership with Rocketcat Games and Madgarden, are proud to announce that their randomly generated, zombie-filled road-trip, Death Road To Canada, is making its way to Nintendo Switch, PlayStation 4 and Xbox One this Spring. The release includes all major updates from the original PC version. Players will now be able to take the highly esteemed cadaverous journey from Florida to Ontario, soaking up its immaculately gruesome pixel-art take on the undead apocalypse. Facing off against near insurmountable odds, Death Road To Canada tasks players with surviving its brutal, hyper-violent combat with over-the-top, looted weaponry. Scavenging the derelict environment, tough, sometimes hilarious decisions will have to be made along the way, either alone or in its two-player co-op mode.

“We believe Death Road To Canada is perfectly suited to be played in both the home and on the go,” said Kepa Auwae, Co-Founder of Rocketcat Games. “Single player is great of course, but the local co-op mode brings a slower, more tactical pace to the game. With the Nintendo Switch’s Joy Con controllers and the promise of couch play on PlayStation 4 and Xbox One, we’re proud to share the console experience of Death Road to Canada with players across the world.”

Tipped off that Canada might just be free from the threat of zombies, the long, winding Death Road is all that stands between the player and their goal. Players will explore iconic sites such as Y’all-Mart and the Muscle! Bomb!! Gym!!!, meeting and recruiting a host of strange and bizarre companions along the way. Unusually for randomly generated roguelikes, Death Road To Canada features a heavy emphasis on narrative, its Interactive Fiction events making or breaking friendships, all the while adding character-driven drama to the blood and guts chaos of combat. A far cry from sunshine state at the end Route 66, Death Road To Canada is a desperate scramble to the promised land of Ontario.




– Tons of replay value. Every game is different. Randomized cities, different survivors to recruit, different events. We will have a big focus on rare events and Easter Eggs.
– More dogs than the Fable series or that one Call of Duty with the dog in it.

– Varied and robust Interactive Fiction style decision making. The traits, personalities, and status of your group members influence the choices you can make and their results.

– Survivors have morale that breaks down due to the stress of post-apocalyptic life. It’s up to you to keep everyone together or at least mostly alive in the middle of bickering, personality conflicts, despair, rage, and/or whiny temper tantrums.

– We have the rarely seen classic “death metaphor” style of zombie. They’re slow, they’re stupid, there’s up to 500 of them tracking you down at once. They form a shambling wall of inevitable death that will drag you down.

– Rarer unique survivors that have their own special events, appearance, and dialogue, many of which can be recruited. Get a bodybuilder that can pick up and throw anything, but can’t attack. Recruit a green-costumed man with a magic sword and a boomerang. Assist a mad scientist who has a science shotgun and a personal teleporter.

– Our usual commitment to free content updates. Most of our previous games get 1-2 years of extra content.

– Find a dog, teach it to drive. Have all the humans in your party die. Make the dog recruit other dogs until your band of survivors consists of 4 dogs driving a muscle car.


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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