VIDEO: The Fall Part 2: Unbound Gameplay Segment
We’ve been busy playing through The Fall Part 2: Unbound and it’s quite the experience! If you’re into graphic adventure games with a bit of action thrown in from time to time you’re sure to enjoy this one. The development team has put together a gameplay video showcasing some of the puzzle solving required to pass a specific section of the game. You won’t have to wait too much longer to play it for yourself. The game launches on February 13, 2018.
“Our new ‘I AM TRAIN’ trailer highlights an unedited example of our puzzle and exploration gameplay, which is the core of The Fall Part 2: Unbound,” said creative director and studio founder John Warner. “In this sequence, players attempt to assist the rogue robot soldier One, whose perceptual filters have been damaged, causing his identity to become muddled with his surroundings. Players will need to use observation, logic, and switching to the perspective of another host, to help One regain his sense of self.”
“Every puzzle in The Fall Part 2: Unbound has a unusual premise where troubled AIs grapple with their purpose, priorities, and place in the universe,” Warner added. “The Fall saw A.R.I.D. struggling with her programmed restrictions, this second chapter sees her facing even greater challenges as she becomes unbound.”
The Fall Part 2: Unbound is the highly-anticipated follow-up to Over the Moon’s critically acclaimed 2014 hard sci-fi opus The Fall. Merging metroidvanias and point-and-click adventure genres, The Fall followed the exploits of stalwart AI A.R.I.D., a sentient suit of armor tasked with protecting her unconscious pilot. This sequel picks up where its predecessor left off, with A.R.I.D.’s developing sense of free will forcing her to wrestle with newfound feelings of fear, desperation, and anger.
Where The Fall put players purely in control of A.R.I.D., The Fall Part 2: Unbound sees the newly aware AI capable of possessing other robots as hosts. These include a subservient, reality-divorced Butler, a sexy service Companion, and a mysterious combat drone known as “One”.
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.