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Steredenn: Binary Stars Shmups Its Way To Switch On March 8

One of my favorite types of games growing up with the NES were the sidescrolling space shoot’em ups (shmups). Titles like Life Force, Gradius, and then later on with classics like Axelay and Silpheed were a fantastic time. We are getting Steredenn: Binary Stars on the Switch this March 8 and it looks like it could rekindle that flame. It features 2 player co-op and it looks like all kinds of crazy action. Check out the teaser trailer and see if it’s for you!



Steredenn: Binary Stars is an award-winning mashup of a classic shmup and a rogue-like, carved in big beautiful pixels, with insane boss battles. Fly solo or co-op with a friend, fighting off the worst scourges of space in a never-ending struggle for survival. Enjoy infinite replayability and unforgiving gameplay through intense boss fights, (almost) randomly generated environments, twisted space events and a massive arsenal of weapons. Enhance your ship during your flight with upgrades aplenty, and forge your own path across the universe!



  • QUICK, INTENSE SESSIONS: with rock-hard boss battles that’ll keep you coming back for “just one more run”

  • INFINITE REPLAYABILITY: Endless arcade action, where levels are (practically) randomly-generated.

  • LOCAL COOP MODE: 2 ships, 4 weapons, 1 lifebar – test your friendships!

  • 5 PLAYABLE SHIPS: each with its own special ability and playstyle

  • MIGHTY ARSENAL: 42 weapons and 30 upgrades with tons of customisation options

  • BOSS RUSH: fight a weekly selection of epic bosses and work your way up the leaderboard

  • DAILY RUN: Try to get to number one in a special daily leaderboard where all players share the same run, guns and bosses. Be ready – you only get one chance per day!

  • ARENA: Unlock a boss by defeating it in the main game. Then, train against it in a 1-on-1 duel. Your guns, your laws, your fight.

  • THE ULTIMATE EDITION: Loads of new content, reworked balancing, scoring, optimisation & always more polish



Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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