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Shape Of The World Sprouts On Nintendo Switch Soon

Shape of the World has been officially announced for the Nintendo Switch. It will arrive later this spring and features a laid-back and relaxing atmosphere to explore. The title will feature a dynamic soundtrack and is somewhat reminiscent of Flower, where you move about and things grow around you.

 

 

Without you, will the forest still come alive? Kickstarted in 2015, Shape of the World – the upcoming first-person explorer from developer Hollow Tree Games previously announced for PC, Xbox One and PlayStation 4 – is also coming to Nintendo Switch.

First-person explorer. You’re cast as an outsider in a surreal organic world that reacts to your presence. Travel at your own pace through a relaxing and psychedelically colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures.

Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment as you amble through dream-like forests, aquatic caves and peaceful shores.

Games features: 

  • Laid-back, relaxing exploration: No ticking clock or perils laying in wait will prevent you from enjoying your journey here.
  • An organic and mysterious ecosystem to play with: Interacting with graceful animals, ephemeral flora, and intriguing monoliths alter the world in vibrant and unexpected ways.
  • Procedural population: The forest only materializes around you when you get close, regrowing in a new way each time you pass. What will you find when you retrace your steps?
  • A dynamic soundtrack that responds to the player’s travels: The audio shifts along with the visuals, providing an enveloping aural and immersive experience.

“I’m thrilled to officially announced that Shape of the World is coming to Nintendo Switch this year,” said Hollow Tree Game’s founder Stu Maxwell, who also works as a senior VFX artist for The Coalition, the studio behind Gears Of War 4. “Nobody on the team expected the game to look so nice on the Switch, we’re really happy with it… We can’t wait to see what everyone else thinks.”

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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