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8-Bit & 16-Bit Worlds Collide In The Messenger

I’m a huge fan of Ninja Gaiden on the NES, and that’s the first vibe I got from seeing The Messenger. Granted, this game has some other cool stuff going for it, like the ability to time travel and change graphical styles from 8-bit to 16-bit. Out of all of the Nindie games shown off during today’s stream, this one really caught my attention. Luckily it’s not too far away from release – summertime.




As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival.

Leveraging player expectations as a core design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story only to turn into an epic time travelling tale, eventually revealing itself as a 16-bit Metroidvania packed with replay value and deadpan humor.


  • An epic ninja adventure with challenging gameplay and tight controls.

  • Legit 8-bit and 16-bit art and music reminiscent of your favorite NES and SNES games.

  • Character upgrades, new abilities, hidden levels and story arcs to discover.

  • Challenging and visceral gameplay where mastery is a thing to behold


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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