Human: Fall Flat Sells Over 4 Million Copies
It’s always great when a good game sells well. It’s hard to get recognized in a flood of new releases every week, but Human: Fall Flat has managed to do just that. It has now sold over 4 million copies across the various platforms and made it into the Top 5 of the Switch eShop in Europe, Japan, and the U.S. Congratulations to the team! You can read our full review here.
Award-winning publisher Curve Digital, alongside fan heralded No Brakes Games, are today proud to announce that Human: Fall Flat has surpassed four million global sales across all platforms. Having initially launched on Steam Early Access in 2016, the game has subsequently seen full release on PC, PlayStation 4, Xbox One and Nintendo Switch. It also saw a mammoth 8-player online multiplayer patch for PC in November 2017, greatly expanding the audience-base of its wobbly, physics-based puzzle and exploration game.
Coinciding with this milestone, Human: Fall Flat is receiving an all new 1.4 patch today on PC that adds Japanese and Korean language options. It will tweak a handful of smaller issues too that you can read about in the patch notes.
Since its release in 2016, Human: Fall Flat has made repeated success out of Bob’s building failures. The game has reached the top 5 of the Nintendo eShop in Europe, USA and Japan, rubbing shoulders with a certain other moustached handyman. Meanwhile on the PlayStation Store, the game made the December sales Top 10 in the USA, bringing a splash of slapstick comedy to the chart. Human: Fall Flat is also one of the 2018’s Top Played Games on Steam and will also be part of the Steam Summer Sale.
“I’m astounded that Human: Fall Flat has reached so many people already, and with the new Japanese and Korean language options, I’m thrilled that it will reach more,” said developer Tomas Sakalauskas. “The idea that the game started out as a solo-development endeavour and now has millions of fans all over the world is truly astonishing.”
“We’ve been blown away by how Human: Fall Flat has been welcomed in Asia,” said Jason Perkins, Managing Director at Curve Digital. “With the release of Korean and Japanese languages for the game, we hope Bob’s adventures will continue to be enjoyed by even more players around the world.”
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.