Mugsters Crashes Onto The Switch On July 17
Mugsters has an official release date of July 17 for the Switch. This eShop game will allow players to experiment with a wide variety of vehicles to make it through the levels unscathed. The game has a sort of Blast Corps. vibe to it, but seems to rely more on physics puzzles. Check out the trailer for a glimpse of what to expect!
Team17, a global games label, creative partner and developer of independent, premium video games and Reinkout Games, are proud to announce that Mugsters will release on 17th July 2018! Mugsters will be available on Xbox One, PlayStation 4, Nintendo Switch™ and PC priced at £9.99/€14.99/$14.99.
In situations of great peril it is important to have an exit strategy and in Mugsters, a suitable getaway vehicle can mean the difference between life and certain death! So jump in and buckle up in one of over 30 vehicles including cars, motorbikes, helicopters, planes, and for a truly swift getaway: the ice cream van.
However, before taking to the roads (or the air) remember these important rules:
AWARENESS – Have awareness of your surroundings and those around you. Vehicles can help you in various ways so assess your situation before jumping behind the wheel.
SAFETY – Every situation can become dangerous if you don’t consider all outcomes. You’ll never forgive yourself for accidentally driving over a cliff…or over your friend.
SKILL – Remember that practice makes you better at not crashing into walls and running yourself over. A variety of vehicles means a variety of handling and driving styles so find what works for you!
DEFEND – When enemies are massing attack can be the best form of defence. Transform your vehicle into a battering ram and get the heck out of there!
From Reinkout Games, a Finnish based independent developer, Mugsters is a physics-based, action puzzle game where you must outrun, out-manoeuvre and outsmart your enemies by experimenting with different sandbox levels, vehicles, environmental traps and explosives.
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.