Take The Arcade With You With SNK 40th Anniversary Collection
We finally have a date for the SNK 40th Anniversary Collection, coming exclusively to the Nintendo Switch on November 13, 2018. The full line of games is still yet to be revealed, but so far the confirmed titles are:
Check out the new trailer!
The arcade comes home in this amazing collections from the earliest titles in SNK’s illustrious catalog. Celebrating 40 years of titles that changed the landscape of arcade and console libraries across the world, available for the first time in one collection! Pixel-perfect and chocked full of special features like saving anywhere and rewind, all with an enormous gallery of rare and detailed production notes and materials. Take the arcade with you wherever you go with the definitive early SNK arcade collection! Coming to Nintendo Switch on November 13!
We've been hard at work on #snk40th, a compilation of SNK's criminally underlooked output from the days before the Neo Geo.
I wanted to show off something I'm incredibly proud of: we managed to force all the rotary games to work as twin stick. Let me explain how cool this is: pic.twitter.com/GnzwhVgYRH
— Frank Cifaldi (@frankcifaldi) June 21, 2018
If you've never played a real cabinet, several SNK games (Ikari 1-3, Guerrilla War, TNK III, etc.) used a special Rotary Joystick. You'd tilt the stick as usual to move your character around, but you'd twist it to aim the direction your character is facing. pic.twitter.com/QJd11BezmQ
— Frank Cifaldi (@frankcifaldi) June 21, 2018
This isn't a solvable problem with modern controllers! In the past, the best we could do was map buttons to rotate clockwise and counter-clockwise, which doesn't work very well. This is how MAME, PlayStation Minis, SNK Arcade Classics 0, etc. handled these games.
— Frank Cifaldi (@frankcifaldi) June 21, 2018
So we're now forcing the games to point your character wherever you're pointing the R-stick. Technically this changes them and makes them a little easier, but it's truer to the original intent. You can point where you want and shoot without thinking about it. pic.twitter.com/QTZXTlRLtk
— Frank Cifaldi (@frankcifaldi) June 21, 2018

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.