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Manage Your City In Buildings Have Feelings Too!

There’s no end to the ideas developers will think of when creating a new game. Buildings Have Feelings Too allows players to interact and talk with the various structures to try and grow their city to prosperity. Check out the brief trailer and PR below. We have reached out to the publisher for release date timing since the press release lists Spring 2018 and that has already come and gone.




Merge Games is delighted to announce its partnership with Belfast-based developer, Blackstaff Games, to publish Buildings Have Feelings Too! on PC and console. The Northern Irish developers have drawn inspiration from their home-town of Belfast and its rich history to create a truly unique game.

Imagine a city where buildings can walk and talk to one other. Each one has its own aspirations, hope and fears. Most of the time they are just trying to get along with each other and make it through the day. Buildings Have Feelings Too! is a city management game with character. Player must grow their city whilst making sure the individual buildings thrive, or risk them being demolished forever.

As time progresses, new industries can be researched and new architectural marvels built. In turn, world events might cause buildings to fail and businesses to go bankrupt! Players must discover new ways to attend to their city’s needs. This could involve refurbishing a building or simply grabbing it by the hand and moving it to a nicer part of the neighborhood.

As players progress they are able to grow their city, allowing for multiple neighborhoods. Specialist areas, such as busy finance hubs or bustling theatre districts, become available. Additional layered attributes such as electricity supply, noise pollution and transport add more complexity and challenges for players.

Buildings have feelings too! will launch on PC, PlayStation4, Nintendo Switch and Xbox One in late Spring 2018.



Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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