The Lego Movie 2 Videogame Announced For 2019
Who doesn’t want more Lego games (put your hand down James)? The Lego Movie 2 Videogame has been announced for the Nintendo Switch and it’s coming out alongside the movie next year. Check out the first two screens and official PR below!
Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced The LEGO® Movie 2 Videogame, inspired by the much-anticipated sequel The LEGO Movie 2: The Second Part from Warner Bros. Pictures and Warner Bros. Animation Group. The LEGO Movie 2 Videogame will be available for Nintendo Switch™ system, PlayStation®4 computer entertainment system, the Xbox One family of devices, including Xbox One X, and PC in 2019 alongside the film and a collection of The LEGO Movie 2 building sets.
Based on events from The LEGO Movie 2: The Second Part, alien invaders have left Bricksburg in ruins! It is now up to Emmet, Lucy and a host of heroic characters to go beyond their world and save their friends from the strange inhabitants of the Systar System.
“Packed with fan-favorite and exciting new characters, mysterious locations and action from both the sequel and the original blockbuster The LEGO Movie, The LEGO Movie 2 Videogame is a wild adventure for kids to explore,” said Arthur Parsons, Head of Design, TT Games Studios. “Players must scour the stars for rare items, materials and tools to complete their collections and help their journey across the LEGO universe, experiencing a wide array of amazing environments, wacky vehicles and incredible creatures along the way.”
“The LEGO Movie 2 Videogame is a one-of-a-kind experience full of fantastic characters and open-world adventures with a strong emphasis on creative solutions to puzzles and building within the film’s universe,” said Sean William McEvoy, VP Digital Games & Apps, The LEGO Group. “LEGO fans of all ages will have fun rebuilding their own world using tools to create roads, change the landscape and build structures to unlock more rewards and missions.”
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.