Rocket League Finally Gets Full Cross-Platform Play

It’s been a long time coming, but cross-platform play is now a reality in Rocket League. The one holdout, Sony, has finally given Psyonix the green-light to allow those gaming on the PS4 to play with gamers on other platforms, including the Xbox One and Nintendo Switch. More functionality is on its way soon to allow players to team up. Check out the official PR below:

 

OFFICIAL PR:

With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes).

To make sure that Cross-Platform play is enabled (it is by default), head to the “Main Menu,” select “Options” and then make sure the “Cross-Platform Play” box is checked in the “Gameplay” tab. And that’s all there is to it. You are now ready to play against gamers on other platforms across the world!

But what about cross-platform parties? In our first update this year (more information coming soon), we will release our cross-platform party system, which allows you to partner up with friends on any platform with the push of a few buttons.

Should you want to play with friends on other platforms before cross-platform parties release, however, you can! Just select “Play” from the “Main Menu,” then “Private Match,” followed by “Create” or “Join Private Match,” and you’re set from there.

Today’s announcement is an important one for us here at Psyonix, because we know how much our community has wanted FULL cross-platform support for quite some time. It’s because of YOU, our fans, and our generous partners on all systems and services that have made this possible in the first place. On behalf of the entire team, THANK YOU for your passion and persistence as we continue to do our best to make Rocket League the best experience we can.

We’ll see you out on the field!

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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