Dragon Quest XI S: Definitive Edition Merges 3DS Feature & Orchestrated Music
We finally have confirmation that Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition (is that like the longest game title ever?) is coming to America this year for the Switch! Even better this version is going to have some sweet exclusives that weren’t present in the PS4 iteration.
The most surprising, and the reason why I’m going to double dip and purchase the Switch version, is the inclusion of the 3DS 16-bit mode. I had been super jealous that we weren’t getting the 3DS version over here because I wanted to play the game in 16-bit and now I’ll be able to!
The other big new feature is a fully orchestrated soundtrack. Easily the weakest part of Dragon Quest XI on the PS4 was its midi music. Some of it was fine, but the overworld really got on my nerves after awhile. This is a huge upgrade and I’m excited to check out the Switch version when it comes out later this year.
Also new are additional quest and stories that will flesh out each of the main characters even more. Having beat the game on the PS4, I can confirm this one has a ton of content. I spent over 100 hours and didn’t even get to all of the post-game stuff yet.
For what it’s worth, it was my favorite game of 2018, so if you haven’t had a chance to check it out yet, it seems like the Switch version will be the one to get. No exact release date was announced, but it is scheduled for Fall 2019. We’ll keep you posted!
Ready for a grand adventure filled with memorable characters, an enchanting story and classic RPG gameplay that can be taken on the go? This enhanced version of the critically acclaimed game features the same sprawling content of the original, but with newly added character-specific stories, the option for increased battle speed, fully orchestrated field and battle music and the ability to switch between HD and retro-inspired 16-bit visuals. Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition launches for Nintendo Switch this fall.
Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He’s currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.