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Super Mario Odyssey & Zelda: Breath Of The Wild Getting Nintendo Labo VR Support

Nintendo Labo VR Kit is releasing on April 12, 2019 for the Nintendo Switch. It will include 64 mini-games as well as a bunch of other VR experiences and games. Honestly I was planning on skipping this Labo pack because it seemed like it would be a one and done experience and I already own PlayStation VR, no doubt a superior experience.


Nintendo has just announced that Super Mario Odyssey and The Legend of Zelda: Breath of the Wild are going to support the VR goggles from the Labo kit. The former is receiving small areas in the Cap, Seaside, and Luncheon Kingdoms to explore in VR. The latter lets the player explore all of Hyrule in VR, which could be a fun experience! Then again, holding the Switch up to my face for extended periods of time may become problematic. Still, it’s going to be hard to resist picking up the Labo VR Kit now! Both games will receive free updates to support the VR goggles on April 26, 2019.




Coming soon, you’ll be able to play two fan-favorite Nintendo Switch™ games using the Toy-Con VR Goggles from Nintendo Labo™: VR Kit.

Super Mario Odyssey
Experience small areas of the Cap, Seaside and Luncheon Kingdoms in a whole new way with the Toy-Con VR Goggles. Players must collect music notes and Coins to complete objectives in three new mini-missions.

The Legend of Zelda™: Breath of the Wild
Enjoy this epic adventure like never before—change modes at any time while adventuring to explore your favorite places with VR!

The Super Mario Odyssey and The Legend of Zelda: Breath of the Wild games will both receive a free update on April 26th to be compatible with the VR Goggles from the Nintendo Labo: VR Kit. For those of you that have either of the games and are planning to purchase Nintendo Labo: VR Kit, we hope you’ll give it a try.

For more information about Nintendo Labo: VR Kit, please visit

Software update required. Games, system and Nintendo Labo: VR Kit sold separately.


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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