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Immortal Realms: Vampire Wars Will Bite Into The Switch In Early 2020

Now here’s an interesting twist! Immortal Realms: Vampire Wars combines the turn-based strategy game genre with the deck building card game style of games. It definitely looks cool! Check out the teaser trailer below (which really doesn’t show any gameplay) as well as screens from the PC version fo the game:





Strategy gaming specialists Kalypso Media and developers Palindrome Interactive have revealed Immortal Realms: Vampire Wars, a brand-new strategy IP ahead of E3 2019 that mixes turn-based combat with card game elements and empire management. The game sinks its teeth into Windows PC in Fall 2019, and bites into PlayStation®4, Xbox One and Nintendo Switch in Q1 2020. Details of the PC version can be found on the Kalypso Shop and Steam.

Immortal Realms – Vampire Wars is an engaging strategy game set in a dark vampire world in turmoil, that combines empire management and turn-based combat with card-game elements. Descend into a mythical world filled with horrors and legends in a compelling gothic adventure. Discover the secrets of Nemire and experience an enthralling story from the perspective of four mighty vampire lords with competing agendas.

Command one of three unique vampire clans with distinctive units, powers, gameplay mechanics and characters, making strategic maneuvres in “Kingdom” mode before switching over to “Combat” mode to take on your foes in tense, closely fought battles. Original card game elements enhance the gameplay and provide a refreshing take on the genre. Each clan and vampire lord have access to their own set of cards, which can be combined to powerful effect.

Immortal Realms: Vampire Wars will release on PC in Fall 2019, and on PlayStation®4, Xbox One, Nintendo Switch in Q1 2020. The game will be available for demos at Kalypso Media’s booth at E3 2019, at Stand 8301, Concourse Hall.


Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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