When it comes to platform game makers there’s no way you can think about them without comparing them to the standards of the Super Mario Maker series. Those games offer tons of content with the possibilities being as endless as your imagination. However with those games being as expensive as they are, perhaps some would enjoy a much cheaper alternative? That’s where PlataGO! Super Platform Game Maker comes in. Costing only one-third of the price of Super Mario Maker 2, it aims to give you the platform game making experience on a much smaller budget. Unfortunately it couldn’t avoid falling into a bottomless pit.
Like all great platform game makers, the core gameplay revolves around its simplicity. You can drag and drop your tiles onto the scene with ease, creating platforms and backgrounds as you go. There are a variety of art styles to choose from, with each one completely changing every asset from platform tiles to enemies. The objective in any level is to reach an exit door, which can be unlocked by collecting however many gems you set in a level. There is also some online functionality, as you can upload your levels for others to play. A really neat feature is the ability to combine all of your levels into a single game. You can choose some levels and set them on a map akin to Super Mario World so other players can challenge them online.
While simplicity is welcomed in a platform game maker, this game takes it a bit too far, thus becoming a constraint on imaginative designs. Unlike Super Mario Maker, which allows you to create levels in a variety of different ways, there is only one way to create a stage in this game, and that’s by making a square room. You can’t have long levels to traverse nor can you have multiple sections in a level you can warp to – all you have is a boxed in room. The biggest problem with this is that it hinders your creativity. The game forces you into one specific style of creating a level, and one specific style of completing it. This greatly impacts variety and takes away one of the biggest appeals of Super Mario Maker – surprise. In that title there were thousands of unique courses with many different ways to reach the flagpoles and countless innovative ideas that brought a smile to so many players. Here there’s only one way to beat a level – collect enough gems. Creativity is practically thrown out the window.
Another issue with PlataGo is that it just lacks passion. It gives you the absolute bare bone essentials needed to make a small level, and nothing more. You can’t combine items or enemies to make some unique circumstances. There are no items that allow you to interact with the level, such as rising lava or falling spikes. Even the art style change feature feels creatively drained as all it does is alter the game’s visuals, but not the art itself. Unlike Super Mario Maker which lets you play the Desert or Forest art styles with the visuals of any of the four Mario games, all this game offers you is just the visual aesthetic of those consoles and nothing new visually. The sprites are pretty much the same no matter what. You can swap to other visual styles like sci-fi, or a Megaman-like art style, but you can view these other styles in a NES or SNES visual. All of these smaller issues combined really add to the drain this game has on your creativity.
By far the biggest issue with this game has to its price. This game costs $20, which is one-third the price of the Super Mario Maker games. I can safely say that this game does not even have one-third of the content, nor passion, that those games had. Maybe if the price has lowered down dramatically, then you could justify this game’s lack of content. As it stands, there are better platform game makers out on the switch that cost far less than this does. Not to mention that a lot of standard games are even starting to incorporate these game makers. Super Smash Brothers Ultimate has updated with a pretty robust stage builder, and recently the Link’s Awakening remake has confirmed that it will have a dungeon builder of its own. With all of the competition coming out, you would have to do something really special to make your game maker stand out from the crowd. You can’t even call it a good platformer for a smaller budget, because there are far better games on the system for less than $20. You can feel free to pass on this one.
PlataGo! Super Platform Game Maker Review
- Graphics - 6/106/10
- Sound - 4/104/10
- Gameplay - 5/105/10
- Lasting Appeal - 4/104/10
Final Thoughts: BAD
PlataGO! Super Platform Game Maker offers the absolute bare minimum. The only neat feature this game has to offer is one of its online functions, but beyond that everything is completely void of creativity. Your imagination is strictly limited to the poor game design, and it lacks the robust features you can find in other platform game makers. Not to mention the price for this title is not justified in any way, shape, or form.
Jordan is a gaming fanatic who grew up in a home of shovelware. Years of discounted drivel has molded this man, shaping him into the seeker of quality he is today.