Super Monkey Ball: Banana Blitz HD Removes Motion In Favor Of Analog

When Super Monkey Ball: Banana Blitz HD arrives on the Switch this October 29, several things will have been improved over the original Wii version. First up is the huge resolution upgrade from 480p to 1080p and with that comes improved graphics and a stable 60fps. One of the biggest issues with the Wii version was its somewhat finicky motion controls. Those have been completely scrapped in favor of the traditional analog stick, hopefully making the game better than ever! We’re keeping our fingers crossed.

 

 

OFFICIAL PR:

Super Monkey Ball: Banana Blitz HD launches on Nintendo Switch, PlayStation 4, and Xbox One on October 29, 2019. Physical pre-orders are now available at all major retailers; all physical editions come with sticker sheets featuring AiAi and friends!

 

For fans who don’t want to monkey around with a physical copy, Super Monkey Ball: Banana Blitz HD will be available on each platforms’ digital store as well; just stay tuned for more information!

 

Super Monkey Ball: Banana Blitz HD revitalizes this classic title with updated graphics (480p > 1080p at 60fps) and optimized controls for each platform. Motion controls from the original Banana Blitz have been removed in favor of tightened analog controls, making it a breeze to jump in and start rolling through the game’s 100 levels.

About Super Monkey Ball: Banana Blitz HD:

  • Super Monkey Ball: Banana Blitz is Back in HD: Originally released on the Wii in 2006, Super Monkey Ball: Banana Blitz HD reinvigorates the original game with 100 single-player stages, 10 multi-player mini-games, revamped control schemes, updated graphics, and more.
  • Online Leaderboards: A first for the series, players can now compete with others around the world through online leaderboards for single-player Time Attack and the all-new Mini-Game Decathalon Score Attack modes.
  • No Monkey Business – Play Your Way: Super Monkey Ball: Banana Blitz HD is available on Nintendo Switch, PlayStation 4, Xbox One, and Steam. With uniquely optimized control schemes for each platform, everyone from first-time rollers to world-record holders can jump right in to the fun.

 

Craig Majaski

Craig has been covering the video game industry since 1995. His work has been published across a wide spectrum of media sites. He's currently the Editor-In-Chief of Nintendo Times and contributes to Gaming Age.

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